The Dealer might get this treatment as well, depending on your interpretation of the ending. At the end of each dungeon, even though you visibly kill the Face cards, they return on new runs. Death Is a Slap on the Wrist: "You continue to die and yet we reset the board each time".The "Goblin King's Halls" card chain puts you through one as well, with gold scattered about for the taking. There is also the "Devilish Traps" encounter which is unique to the final stage and works the same way, except for being far deadlier and with no reward at the end. Death Course: The "Maze of Traps" encounter has you run a gauntlet of various traps in order to reach the treasure at the end.Deal with the Devil: The "Devil's Choice" and "Devil's Wager" encounters.Deadpan Snarker: The Dealer's dry wit makes up a majority of the game's humor.Traps and hazards also affect enemies as well. Damage Discrimination: For the most part in effect, but some attacks (such as blunderbuss shots and some heavy swings from bosses) can hurt other enemies.Dark and Troubled Past: The Dealer's comments, as well as some of the things the player may encounter, strongly suggest the protagonist has led a morally gray life at best.The Occult Ring increases the player's weapon damage with every curse the player receives.Likely the only reason this one is a curse is because the other curse for that level gives you a curse for every item you buy. Not as weird as one of the curses attached to the Queen of Skulls's level which makes all shop items less expensive.Its placement in the Curse Deck seems weird. ![]() This almost always hurts their allies instead of you. ![]()
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